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DemiLib
A collection of Demigiant's utility libraries for Unity (https://github.com/Demigiant/demilib)
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▼NDG | |
▼NDe2D | |
CDe2DCamera | Sets up the 2D orthographic camera it's attached to |
▼NDe2DEditor | |
CDe2DCameraInspector | |
▼NDeAudio | |
▼NEvents | |
CDeAudioEventArgs | |
CDeAudioClipData | |
CDeAudioCollection | A collection of audio files. Still needs to be completed. |
CDeAudioGroup | Audio group, connected to an AudioMixerGroup. Create it using the DeAudioManager Inspector |
CDeAudioManager | Global AudioManager. Only use its static methods |
CDeAudioNotificator | Static event notificator for all DeAudio events |
CDeAudioSource | Data connected to every AudioSource added by DeAudioManager |
▼NDeAudioEditor | |
CDeAudioClipDataPropertyDrawer | |
CDeAudioCollectionInspector | |
CDeAudioManagerInspector | |
CMenuItems | |
▼NDebugging | |
CDelogger | Logs messages using the given options |
▼NDeEditorTools | |
▼NScenesPanel | |
CScenesPanel | |
▼NDeExtensions | |
CComponentExtensions | |
CGameObjectExtensions | |
CListExtensions | List, IList, Array and Dictionary utils |
CTransformExtensions | |
CUIExtensions | |
▼NDemiEditor | |
▼NAttributesManagers | |
CScriptExecutionOrderManager | |
▼NCore | |
CDeGUIScope | Replicates Unity's GUI.Scope with Unity versions older than 5.X. Thanks to Dmitriy Yukhanov for pointing this out and creating an initial version (which I meant to use until we discovered Unity had implemented it too) |
CAssemblyExtensions | Assembly extensions |
CBox | |
CButton | |
CDeDragResult | |
CDeEditorFileUtils | File utils |
CDeEditorPanelUtils | Utilities for Editor Panels. |
CDeEditorPrefabUtils | Prefab utilities |
CDeEditorSoundUtils | |
CDeEditorUtils | |
CDeGUI | Global Demigiant GUI manager. Call DeGUI.BeginGUI to initialize it inside GUI calls. |
CDeGUIDrag | Manages the dragging of GUI elements |
▼CDeGUILayout | GUILayout methods |
CToolbarScope | |
CVBoxScope | |
CDelayedCall | |
CDeSkinStyle | Contains both free and pro skins GUIStyle variations, and automatically returns the correct one when converted to GUIStyle |
CDeStylePalette | Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling |
CDeStyleSubPalette | Extend any custom subpalettes from this, so they will be initialized correctly |
CGUIStyleExtensions | GUI extension methods |
CLabel | |
CMisc | |
CStringExtensions | String extensions |
CTextureExtensions | Texture extensions |
CToolbar | |
▼NDemiLib | |
▼NAttributes | |
CScriptExecutionOrder | |
CDeColorBG | Background colors |
CDeColorContent | Content colors |
CDeColorPalette | Stores a color palette, which can be passed to default DeGUI layouts when calling |
CDeSkinColor | Contains both free and pro skins color variations, and automatically returns the correct one when converted to Color |
▼NDeUtils | |
CDeColorUtils | |
CDeMathUtils | |
CDeRectUtils | Utils for structs (since they can't directly work with extension methods) |