Contains both free and pro skins color variations, and automatically returns the correct one when converted to Color
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Contains both free and pro skins color variations, and automatically returns the correct one when converted to Color
DG.DemiLib.DeSkinColor.DeSkinColor |
( |
Color |
free, |
|
|
Color |
pro |
|
) |
| |
DG.DemiLib.DeSkinColor.DeSkinColor |
( |
float |
freeGradation, |
|
|
float |
proGradation |
|
) |
| |
DG.DemiLib.DeSkinColor.DeSkinColor |
( |
Color |
color | ) |
|
DG.DemiLib.DeSkinColor.DeSkinColor |
( |
float |
gradation | ) |
|
static implicit DG.DemiLib.DeSkinColor.operator Color |
( |
DeSkinColor |
v | ) |
|
|
static |
static implicit DG.DemiLib.DeSkinColor.operator DeSkinColor |
( |
Color |
v | ) |
|
|
static |
override string DG.DemiLib.DeSkinColor.ToString |
( |
| ) |
|
Color DG.DemiLib.DeSkinColor.free |
Color DG.DemiLib.DeSkinColor.pro |
The documentation for this struct was generated from the following file:
- D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__Demigiant.Libraries/_Demigiant.Libraries/Core/DemiLib/DeSkinColor.cs