Data connected to every AudioSource added by DeAudioManager
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void | Dispose () |
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void | FadeFrom (float from, float duration=1.5f, bool ignoreTimeScale=true, TweenCallback onComplete=null) |
| Fades this source's volume from the given value to its current one More...
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void | FadeIn (float duration=1.5f, bool ignoreTimeScale=true, TweenCallback onComplete=null) |
| Fades in this source's volume More...
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void | FadeOut (float duration=1.5f, bool ignoreTimeScale=true, bool stopOnComplete=true, TweenCallback onComplete=null) |
| Fades out this source's volume More...
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void | FadeTo (float to, float duration=1.5f, bool ignoreTimeScale=true, TweenCallback onComplete=null) |
| Fades this source's volume to the given value More...
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void | Play (AudioClip clip, float volume=1, float pitch=1, bool loop=false) |
| Play the given clip with the given options. Calling Play directly from a DeAudioSource overrides any lock that might've been set (though the locked status won't change) More...
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void | Play (DeAudioClipData clipData) |
| Play the given clip with the stored volume, pitch and loop settings. Calling Play directly from a DeAudioSource overrides any lock that might've been set (though the locked status won't change) More...
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void | Stop () |
| Stops any sound connected to this source More...
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bool | locked |
| If TRUE, the AudioSource won't be reused until it's unlocked More...
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virtual void | Dispose (bool disposing) |
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Data connected to every AudioSource added by DeAudioManager
void DG.DeAudio.DeAudioSource.Dispose |
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virtual void DG.DeAudio.DeAudioSource.Dispose |
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bool |
disposing | ) |
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protectedvirtual |
void DG.DeAudio.DeAudioSource.FadeFrom |
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float |
from, |
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float |
duration = 1.5f , |
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bool |
ignoreTimeScale = true , |
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TweenCallback |
onComplete = null |
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) |
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Fades this source's volume from the given value to its current one
void DG.DeAudio.DeAudioSource.FadeIn |
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float |
duration = 1.5f , |
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bool |
ignoreTimeScale = true , |
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TweenCallback |
onComplete = null |
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) |
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Fades in this source's volume
void DG.DeAudio.DeAudioSource.FadeOut |
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float |
duration = 1.5f , |
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bool |
ignoreTimeScale = true , |
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bool |
stopOnComplete = true , |
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TweenCallback |
onComplete = null |
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) |
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Fades out this source's volume
void DG.DeAudio.DeAudioSource.FadeTo |
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float |
to, |
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float |
duration = 1.5f , |
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bool |
ignoreTimeScale = true , |
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TweenCallback |
onComplete = null |
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) |
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Fades this source's volume to the given value
void DG.DeAudio.DeAudioSource.Play |
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AudioClip |
clip, |
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float |
volume = 1 , |
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float |
pitch = 1 , |
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bool |
loop = false |
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) |
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Play the given clip with the given options. Calling Play directly from a DeAudioSource overrides any lock that might've been set (though the locked status won't change)
Play the given clip with the stored volume, pitch and loop settings. Calling Play directly from a DeAudioSource overrides any lock that might've been set (though the locked status won't change)
void DG.DeAudio.DeAudioSource.Stop |
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Stops any sound connected to this source
bool DG.DeAudio.DeAudioSource.locked |
If TRUE, the AudioSource won't be reused until it's unlocked
AudioSource DG.DeAudio.DeAudioSource.audioSource |
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get |
AudioClip DG.DeAudio.DeAudioSource.clip |
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get |
bool DG.DeAudio.DeAudioSource.isFree |
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get |
TRUE if the audioSource is not playing and is not locked
bool DG.DeAudio.DeAudioSource.isPlaying |
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get |
bool DG.DeAudio.DeAudioSource.loop |
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get |
float DG.DeAudio.DeAudioSource.pitch |
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get |
float DG.DeAudio.DeAudioSource.unscaledVolume |
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get |
Unscaled volume (doesn't include modifiers caused by global and group volumes)
float DG.DeAudio.DeAudioSource.volume |
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getset |
Current volume (including modifiers caused by global and group volumes)
The documentation for this class was generated from the following file:
- D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__Demigiant.Libraries/_Demigiant.Libraries/DeAudio/DeAudioSource.cs